Mostrar el registro sencillo del ítem

dc.contributor.authorDiaz-Saez, Marta C.
dc.contributor.authorNavarro-Fernández, Gonzalo
dc.contributor.authorFernandez-Carnero, Josué
dc.contributor.authorGarrigós-Pedrón, Miriam
dc.contributor.authorRomero Muñoz, Juan Pablo 
dc.contributor.authorBeltran-Alacreu, Hector
dc.date.accessioned2022-12-09T12:40:35Z
dc.date.available2022-12-09T12:40:35Z
dc.date.issued2022
dc.identifier.issn2076-3417spa
dc.identifier.urihttps://hdl.handle.net/10641/3183
dc.description.abstractMixed reality presents itself as a potential technological tool for the management of people with musculoskeletal disorders, without having as many adverse side effects as immersive virtual reality. The objective of this study was to explore the possibilities of a mixed-reality game, performing task-oriented cervical exercises compared to conventional therapeutic exercises in sensorimotor outcome measures in asymptomatic subjects. A randomized crossover pilot study was performed with two intervention groups: a mixed-reality group (MRG) and a conventional exercise group (CEG). The cervical joint position error test (CJPET) and deep cervical flexor endurance test (DCFET) were measured as sensorimotor outcomes. Statistically significant differences were found in the pre–post comparison in the DCFET for both groups (MRG: t = �����3.87, p < 0.01; CEG: t = �����4.01, p < 0.01) and in the extension of the CJPET for the MRG (t = 3.50, p < 0.01). The rest of the measurements showed no significant differences comparing both groups pre- and postintervention (p > 0.05). Mixed reality has apparently the same positive effects as conventional exercises in sensorimotor outcomes in asymptomatic subjects. These results could help in future studies with mixed virtual reality in the management of people with musculoskeletal disorders.spa
dc.language.isoengspa
dc.publisherApplied Sciencesspa
dc.rightsAtribución-NoComercial-SinDerivadas 3.0 España*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/es/*
dc.subjectVirtual realityspa
dc.subjectMixed realityspa
dc.subjectCervical spinespa
dc.subjectHoloLensspa
dc.titleConventional Cervical Exercises Compared with a Mixed-Reality-Based Game in Asymptomatic Subjects: An Exploratory Crossover Pilot Study.spa
dc.typejournal articlespa
dc.type.hasVersionAMspa
dc.rights.accessRightsopen accessspa
dc.description.extent882 KBspa
dc.identifier.doi10.3390/app12073657spa
dc.relation.publisherversionhttps://www.mdpi.com/2076-3417/12/7/3657spa


Ficheros en el ítem

FicherosTamañoFormatoVer
1.- Conventional Cervical Exercises ...881.6KbPDFVer/

Este ítem aparece en la(s) siguiente(s) colección(ones)

Mostrar el registro sencillo del ítem

Atribución-NoComercial-SinDerivadas 3.0 España
Excepto si se señala otra cosa, la licencia del ítem se describe como Atribución-NoComercial-SinDerivadas 3.0 España