Peñas Rodríguez, Gabriel2026-07-202026-07-202013-03-05Peñas Rodríguez, G. [et al.], (2013). SimCity. Electronica Arts Inc.https://hdl.handle.net/10641/8069SimCity is a reboot of the SimCity franchise. The basic idea is still the same as always: the player builds up a city from the ground and manages its budget and infrastructure by constructing buildings and streets. All those buildings have different functions, e.g. schools for education or power plants (no power lines anymore). New to the series is the upgrade system which allows to improve buildings in order to improve their range or capacity (mostly in exchange for more space), for example emergency services (police, fire and ambulance) can reach all places in the city and are only restricted in available vehicles. Other important aspects are zones (living, industry or commercial) which develop automatically depending on their location and surrounding infrastructure and traffic management with streets and public transportation systems.engAttribution-NonCommercial-ShareAlike 4.0 Internationalhttp://creativecommons.org/licenses/by-nc-sa/4.0/VideojuegoConstrucciónGestiónSimCityothermetadata only access