Conventional Cervical Exercises Compared with a Mixed-Reality-Based Game in Asymptomatic Subjects: An Exploratory Crossover Pilot Study.
Author: Diaz-Saez, Marta C.; Navarro-Fernández, Gonzalo; Fernandez-Carnero, Josué; Garrigós-Pedrón, Miriam; Romero Muñoz, Juan Pablo; Beltran-Alacreu, Hector
Abstract: Mixed reality presents itself as a potential technological tool for the management of people
with musculoskeletal disorders, without having as many adverse side effects as immersive virtual
reality. The objective of this study was to explore the possibilities of a mixed-reality game, performing
task-oriented cervical exercises compared to conventional therapeutic exercises in sensorimotor
outcome measures in asymptomatic subjects. A randomized crossover pilot study was performed
with two intervention groups: a mixed-reality group (MRG) and a conventional exercise group (CEG).
The cervical joint position error test (CJPET) and deep cervical flexor endurance test (DCFET) were
measured as sensorimotor outcomes. Statistically significant differences were found in the pre–post
comparison in the DCFET for both groups (MRG: t = �����3.87, p < 0.01; CEG: t = �����4.01, p < 0.01)
and in the extension of the CJPET for the MRG (t = 3.50, p < 0.01). The rest of the measurements
showed no significant differences comparing both groups pre- and postintervention (p > 0.05). Mixed
reality has apparently the same positive effects as conventional exercises in sensorimotor outcomes
in asymptomatic subjects. These results could help in future studies with mixed virtual reality in the
management of people with musculoskeletal disorders.
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